Post by Volatile on Jun 19, 2016 1:47:34 GMT
Grim Reaper’s Tower
Credit to the guide goes to ‘미라(Mira) from the official Korean forum.
Translated and adopted by Hybrid
Some recommended specs for Grim Reaper’s Tower
Healing reduction
High spell resist
Enough health to survive AOE attacks
Strategy for team wide healing
Enough damage to deal 60k damage in 3 turns
1. Mutant Ghoul
One of the harder rounds of the dungeon
Moveset & pattern:
Normal attack: inflict physical attacks to aggro target
Vomit: AoE damage + Continuous damage debuff
Spine Removal: damage to the target every turn + AoE magic damage at the end of the effect
Turn 1: Normal attack
Turn 2: Vomit
Turn 3: Normal attack
Turn 4: Spine Removal
Turn 5: Channeling Spine Removal
Turn 7: Channeling Spine Removal
Turn 8: Channeling Spine Removal (+/- one turn)
Turn 9: Normal attack
Turn 10: Vomit
Repeat pattern
Strategy:
Use lethargy, hold aggro on tank and just beat him. No real need to interrupt ‘spine removal’ because it does AoE magic damage at the end of the effect, and the channeling damage is manageable to tanks. This guy is basically a Spell Resist check. If you can’t survive his AoE with lethargy, then you’re just not ready for this dungeon yet.
2. Ghost of Terror x2
Moveset & pattern:
Normal attack: magic damage to aggro target
Terror: applies terror and disables normal attacks and decreases incoming heals
Possession: Reflects damage on current target when assaulted
Terror(debuff): reduces magic resist
Turn 1: Normal attack
Turn 2: Terror
Turn 3: Possession
Repeat pattern
Strategy:
Each attack on the ghost applies a stacking magic damage reduction debuff to the aggro target, so try to dispel the debuff before your tank takes the hit. The possession debuff reflects the damage dealt to the aggro target. Use ‘standby’ and dispell to deal with these debuffs. Kill one at a time.
3. Cursed Necromancer x3
Moveset & Pattern:
Dark waves: AoE magic damage, lifesteal
Normal attack: magic damage to aggro target
Turn 1: Dark waves
Turn 2: Normal attack
Repeat pattern
Strategy:
If you can survive the first round of AoEs you should be fine. Their pattern is super simple, and it’s basically another magic defense check.
4. Lich Lord
Moveset & Pattern:
Frozen Touch: Magic damage to aggro target and applies debuff (Stuns for 3 turns when stacked to 5)
Ice prison: Magic damage and Stuns a random target except the aggro target. (Stun and continuous damage for 2 turns, cannot be dispelled)
Ice Storm: AoE Magic damage to all
Chilling shield (63k): decreases ATK of the attacker (debuff). Magic damage to all when the effect ends.
Turn 1: Frozen Touch
Turn 2: Ice prison
Turn 3: Ice storm
Repeat pattern
Uses Chilling shield when he falls low (not sure what %)
Strategy:
Keep the healers health because it sucks when they get stunned by ice prison. (They take continuous damage after the AoE from 3rd turn, which could kill them). Keep an eye on the debuff stacks so that your tank doesn’t get stunned. You have to break the shield (about 63k) in 3 turns or the AoE that triggers at the end of the effect will wipeout your party. Pretty standard, but you can get unlucky and end your run.
5. Void Reaper
Moveset & Pattern:
Death Needle: Damage, crit rate and multistrike rat up. Magic damage per action. Spreads to a random ally when the effect ends
Chain scythe: magic damage to target
Soul collector: damage, no action
Turn 1: Death Needle
Turn 2: Chain scythe
Turn 3: Chain scythe
Turn 4: Chain scythe
Turn 5: Chain scythe
Turn 6: Soul collector & Chain scythe
Turn 7: Chain scythe
Turn 8: Chain scythe
Turn 9: Chain scythe
Turn 10: Soul collector & Chain scythe
Repeat pattern
Strategy:
Really helps to have regenerate or other party healing spells like GM bestow, healing rain etc. Grim reaper does AoE damage every turn, and his buff/debuff ‘death needle’s damage per action also hurts as well. The double hit at turn 6, 10, 14.. hurts a lot, so have your tank use defend to survive that turn. Use the ‘death needle’ buff/debuff to deal tons of damage.
Credit to the guide goes to ‘미라(Mira) from the official Korean forum.
Translated and adopted by Hybrid
Some recommended specs for Grim Reaper’s Tower
Healing reduction
High spell resist
Enough health to survive AOE attacks
Strategy for team wide healing
Enough damage to deal 60k damage in 3 turns
1. Mutant Ghoul
One of the harder rounds of the dungeon
Moveset & pattern:
Normal attack: inflict physical attacks to aggro target
Vomit: AoE damage + Continuous damage debuff
Spine Removal: damage to the target every turn + AoE magic damage at the end of the effect
Turn 1: Normal attack
Turn 2: Vomit
Turn 3: Normal attack
Turn 4: Spine Removal
Turn 5: Channeling Spine Removal
Turn 7: Channeling Spine Removal
Turn 8: Channeling Spine Removal (+/- one turn)
Turn 9: Normal attack
Turn 10: Vomit
Repeat pattern
Strategy:
Use lethargy, hold aggro on tank and just beat him. No real need to interrupt ‘spine removal’ because it does AoE magic damage at the end of the effect, and the channeling damage is manageable to tanks. This guy is basically a Spell Resist check. If you can’t survive his AoE with lethargy, then you’re just not ready for this dungeon yet.
2. Ghost of Terror x2
Moveset & pattern:
Normal attack: magic damage to aggro target
Terror: applies terror and disables normal attacks and decreases incoming heals
Possession: Reflects damage on current target when assaulted
Terror(debuff): reduces magic resist
Turn 1: Normal attack
Turn 2: Terror
Turn 3: Possession
Repeat pattern
Strategy:
Each attack on the ghost applies a stacking magic damage reduction debuff to the aggro target, so try to dispel the debuff before your tank takes the hit. The possession debuff reflects the damage dealt to the aggro target. Use ‘standby’ and dispell to deal with these debuffs. Kill one at a time.
3. Cursed Necromancer x3
Moveset & Pattern:
Dark waves: AoE magic damage, lifesteal
Normal attack: magic damage to aggro target
Turn 1: Dark waves
Turn 2: Normal attack
Repeat pattern
Strategy:
If you can survive the first round of AoEs you should be fine. Their pattern is super simple, and it’s basically another magic defense check.
4. Lich Lord
Moveset & Pattern:
Frozen Touch: Magic damage to aggro target and applies debuff (Stuns for 3 turns when stacked to 5)
Ice prison: Magic damage and Stuns a random target except the aggro target. (Stun and continuous damage for 2 turns, cannot be dispelled)
Ice Storm: AoE Magic damage to all
Chilling shield (63k): decreases ATK of the attacker (debuff). Magic damage to all when the effect ends.
Turn 1: Frozen Touch
Turn 2: Ice prison
Turn 3: Ice storm
Repeat pattern
Uses Chilling shield when he falls low (not sure what %)
Strategy:
Keep the healers health because it sucks when they get stunned by ice prison. (They take continuous damage after the AoE from 3rd turn, which could kill them). Keep an eye on the debuff stacks so that your tank doesn’t get stunned. You have to break the shield (about 63k) in 3 turns or the AoE that triggers at the end of the effect will wipeout your party. Pretty standard, but you can get unlucky and end your run.
5. Void Reaper
Moveset & Pattern:
Death Needle: Damage, crit rate and multistrike rat up. Magic damage per action. Spreads to a random ally when the effect ends
Chain scythe: magic damage to target
Soul collector: damage, no action
Turn 1: Death Needle
Turn 2: Chain scythe
Turn 3: Chain scythe
Turn 4: Chain scythe
Turn 5: Chain scythe
Turn 6: Soul collector & Chain scythe
Turn 7: Chain scythe
Turn 8: Chain scythe
Turn 9: Chain scythe
Turn 10: Soul collector & Chain scythe
Repeat pattern
Strategy:
Really helps to have regenerate or other party healing spells like GM bestow, healing rain etc. Grim reaper does AoE damage every turn, and his buff/debuff ‘death needle’s damage per action also hurts as well. The double hit at turn 6, 10, 14.. hurts a lot, so have your tank use defend to survive that turn. Use the ‘death needle’ buff/debuff to deal tons of damage.