Post by Volatile on Jul 12, 2016 10:05:31 GMT
Hellfire Master (1x boss, 9,270,404 hp)
Berserk Crimson Dragon
Permanent Buff:
- Primeval Existence (attacks first each turn)
- Red Vein (decreases magic dmg of first attacker each turn)
Skills:
- Essence of Flame (applies Burning Blood buff/debuff)
---- Burning Blood (decreases skill cooldown and gives continuous dmg)
- Essence of Fire (heals, restores MP, resets cooldowns)
- Judgment (stun, countdown dmg debuff, non-removable)
- Fire Breath (aoe dmg plus Combustion debuff)
---- Combustion (continuous dmg, non-removable)
- Scratch (heavy dmg plus decreased healing debuff, removable)
Attack rotation:
0. Essence of Flame, Essence of Fire
--Turn 0 occurs first and only once--
1. Normal Attack
2. Judgment
3. Casting Fire Breath
4. Fire Breath
5. Normal Attack
6. Scratch
Strategy:
- Start a 'disposable' healer with Lethargy and Swiftmend. Use Swiftmend to remove Essence of Flame (EoF) from a main char. EoF will move to a new char. When EoF gets to your 'disposable' healer, swap her out of the battle... it takes the EoF out of the game
- Use standby to get rid of Combustion debuff after one turn
- Fire Breath is uninterruptible, so leave False Edge Strike at home
- Fire Breath is the only aoe dmg, everything else goes to aggro target
- Judgment goes off same turn as Fire Breath... need serious dmg mitigation to survive!
For reference, dmg mitigation spells:
- Aegis Shield - 100%, one attack only
- Numbness - 90%
- Steady Battle Line - 36% plus anti-death
- GM Grace of Protection - 10K+ shield
- Sweet Dreams - 70%, plus healing
- Patience - 20%
- Outcry - 45%
- Invincible - 35%
- Final Resistance - 79%, must be below 65% health to cast
- Spirit Partition - 30% plus 2K shield
- GM Bestow Divinity - 7K shield plus aoe heal
- GM Soul Contract - Split 50% into 28%+1116 (linked to reaver)
- GM Tree protection - 2791 + 1.22SP (3 turns) + Heal
Berserk Crimson Dragon
Permanent Buff:
- Primeval Existence (attacks first each turn)
- Red Vein (decreases magic dmg of first attacker each turn)
Skills:
- Essence of Flame (applies Burning Blood buff/debuff)
---- Burning Blood (decreases skill cooldown and gives continuous dmg)
- Essence of Fire (heals, restores MP, resets cooldowns)
- Judgment (stun, countdown dmg debuff, non-removable)
- Fire Breath (aoe dmg plus Combustion debuff)
---- Combustion (continuous dmg, non-removable)
- Scratch (heavy dmg plus decreased healing debuff, removable)
Attack rotation:
0. Essence of Flame, Essence of Fire
--Turn 0 occurs first and only once--
1. Normal Attack
2. Judgment
3. Casting Fire Breath
4. Fire Breath
5. Normal Attack
6. Scratch
Strategy:
- Start a 'disposable' healer with Lethargy and Swiftmend. Use Swiftmend to remove Essence of Flame (EoF) from a main char. EoF will move to a new char. When EoF gets to your 'disposable' healer, swap her out of the battle... it takes the EoF out of the game
- Use standby to get rid of Combustion debuff after one turn
- Fire Breath is uninterruptible, so leave False Edge Strike at home
- Fire Breath is the only aoe dmg, everything else goes to aggro target
- Judgment goes off same turn as Fire Breath... need serious dmg mitigation to survive!
For reference, dmg mitigation spells:
- Aegis Shield - 100%, one attack only
- Numbness - 90%
- Steady Battle Line - 36% plus anti-death
- GM Grace of Protection - 10K+ shield
- Sweet Dreams - 70%, plus healing
- Patience - 20%
- Outcry - 45%
- Invincible - 35%
- Final Resistance - 79%, must be below 65% health to cast
- Spirit Partition - 30% plus 2K shield
- GM Bestow Divinity - 7K shield plus aoe heal
- GM Soul Contract - Split 50% into 28%+1116 (linked to reaver)
- GM Tree protection - 2791 + 1.22SP (3 turns) + Heal