|
Post by volatile on Jun 18, 2016 9:01:50 GMT
BE VERY CAREFUL WITH THIS RAID
there are 3 bosses, Dancer, Mage, and Priest
Each boss has a buff that turns on and off every 3 turns (I think) - Dancer reflects damage to aggro target (symbol looks like Revenge) - Mage reflects damage to attacker (symbol looks like Outcry) - Priest reduces damage to almost nothing (symbol looks like Seed of Fire)
The apply in a staggered way, so there is always someone you can attack... but it's easy to one-shot yourself if you don't notice the buff activate!
As for the rest: - Dancer hits aggro target, every third hit is a multiple. Make sure your tank defends and/or get a buff/debuff - Mage hits for 5-6k, and casts uninterruptible aoe, but it's not heavy damage - Priest drops debuffs on you, occasionally mass debuffs, but there are mild continuous damage
Dancer's big hit is the only real threat to shwack you.
APART FROM THE FACT THAT YOU ARE THE BIGGEST DANGER TO YOURSELF! I KILLED MYSELF 3 TIMES LOL
|
|
|
Post by astharo on Jun 18, 2016 13:30:33 GMT
Hi all Let me just add that: 1. You need a very good tank able to keep aggro all the time. Otherwise aggro will be quickly divided and it's a mess. 2. Take care of the debug that increase receive physical damage. You don't want it on your dps like me xD 3. Watch out for the timing of the charged spell from both mage and priest. Does heavy cumulated damage Didn't find the right team/skills for now. Let you know Sent from my Nexus 5 using Tapatalk
|
|
|
Post by kcrmsn on Jun 18, 2016 20:36:45 GMT
The mage targets the first person that attacks it. It does the attack every turn, except for when it's casting firestorm. The attack cuts the targets hp in half so it can't kill with it. Best bet would probably be to have someone other than your tank and healer attack the mage first. Not sure if firestorm can be interrupted, i failed when i tried. It's most likely the attack that will end your. It places a stacking debuff that can't be removed. Debuff drops attack and causes continuous damage.
The priest doesn't really do much, just have someone bring false-edge strike. It hits pretty weak after it gets interrupted and goes back to casting the following turn. If not interrupted casts stacking continuous damage and attack decrease debuff(can be dispelled.)
Team Set Up: Tank with damage reduction skills and some sort of threat holder. Tank only needs to hold threat against dancer. I only have Arthur tank so not sure what other tanks should use.GM revenge is pretty good or invincible. Arthur: Tactical Command,GM Revenge, Time Reversal, Numbness, SBL if you plan on surviving pass the 4th firestorm(I didn't find it to be too useful).
For Damage bring heavy hitting attacks with low cooldowns(Celebration,Ambush,Incinerate,Ice Blast). Direct AoE skills are pretty much useless and will kill the caster.
I used Mystic(Swiftmend,Time Reversal,Soaring Energy)
|
|