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Post by astharo on Aug 25, 2016 0:35:47 GMT
Passive: - Increasing the damage inflicted each turn. Recovers HP and increasing the damage inflicted for each attack. - Only receives damage during each turn's 4th attack. Deals physical damage on the attacker for every additional hit. - Around 50% (or maybe after a number of turns) a new buff appears: Inflicts additional physical damages to target and random target for each attack (last 2 turns)
Turn 1: Basic attack Turn 2: Vomit - AOE damage - puts Continuous damage debuff (can't debuff - at least not with Naturalization nor Swiftmend) Turn 3: Mutual attack (HUGE solo damage attack) Turn 4: Spine Removal (HUGE solo damage attack)
- Mutant tends to dispell all debuf, DoT etc., heal and damage the BOSS (kind of weird lol) - DoTs (like Lacerate, Coil, etc...) don't count as an attack so you can charge him.
Team Skills: - bring Team defense (like SBL) - maximize passive aggro on tank as they won't hit a lot due to the 4 attacks limitation - Bring "stop healing" skills like Lacerate, Implosion, Lethargy (reduce)
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Post by astharo on Aug 26, 2016 15:17:34 GMT
my expererience: - follow the count down of the green shield/web? icon - composition: 1. Arthur: TC + TR + SBL (+15 on HP) 2. Mage: incineration/GM Flame Strike (depending on the level of health of the boss) + EF + GM Ice Blast (+15 on dmg) 3. Bard: Patience + GM accel + GM Coil (no lvl+) 4. Prophet: SE + Awaken + Swiftmend (no lvl+) bakup pool: 5. Assassin: GM Lacerate + GM Ambush + Distract (+30) 6. whatever but I take Paladin: GoP + BD + SoP (+1 HP) Strategy: turn 1: - Defend on arthur + 1 strike if Multistrike - SE on Prophet to provide Shield - Patience on tank + Accel DPS + Coil Boss (WILL PUSH HIM AT THE END OF THE NEXT TURN) - Defend to activate multistrike on Mage + 1 strike of frost flame if multistrike - CHECK number of hits turn 2: boss will Vomit but you should be able to survive both the hits + debuff with the shields and stuff - if not you are to weak go back to stuff + lvl up your char with XP bubble gum sorry - Defend on arthur + TC + 1 strike if Multistrike - Awaken on dps + postpone on Prophet - Coil all you can - Flame Strike if boss already on burn debuff - if not, frost flame + Ice Blast (should do up to 100k damage in my case with FS lvl 20 and around 75k with IB lvl 20) turn 3: - arthur SBL - Prophet heal - For the rest manage your strikes and postpone depending on the number you can do. Rince and repeat dmg + buff/debuff
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Post by DeathFerret on Aug 29, 2016 4:03:52 GMT
Cobra strike also is reasonably effective.
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