Post by kcrmsn on Jul 27, 2016 5:03:32 GMT
The Hell difficulty isn't that much different from the Nightmare version so I'll only list the changes for each wave. Also every enemy in the dungeon places a stacking buff to the character that kills it. The buff increases damage so having 1 dps should be more than enough to clear the dungeon.
Set up I used was
Arthur-outcry/sbl/TR(Numbness would probably work better for the dungeon if you have grace of protection and will explain later.)
Mystic- Swiftmend/TR/Soaring Energy (Numbness instead of TR may be needed if you don't have Grace of protection.
Assassin- Lacerate/Weakness Detection/Ambush
Paladin friend- Shield attack/Grace of Protection/Bestow
GM grace of protection is a really strong skill even after the nerf. With SBL up from defender the shield will still reflect damage without dropping. This also helps make up for having only 1 dps.
Wave 1: Three Crabs
Didn't notice any difference here. They hit a lot harder so might just be a gear check.
Dual healer: Cleric/Druid can reduce the damage enough for your tank to survive the first round. After that just control hate and the fight should be simple.
Defender: Defender's passive to reduce damage on the fourth hit with Red Armor Essence that decreases damage when health is low should survive first round.
Paladin: Anti-Death and reduced damage afterwards
Reaver: High health? Never tried a Reaver tank for this.
Wave 2: Axe Demon run ender
This wave was the worse. Anytime I see this guy in a dungeon, it's usually a wipe if you don't know every detail.
First off he has a buff that places a debuff(Can be Dispelled) on the attacker that lasts 2 turns. The buff has 4 stacks and goes away after the 4th attack. He will recast the buff on himself every now and then. If you attack again while the buff is up, the debuff kills the attacker. The debuff also decreases magic damage received but everything seemed like physical hits to me. Multi striking skills(Paladins shield attack) triggers this so be careful. Not sure about Multishot skill. Just about all the mechanics are the same afterwards. At 70% he will use curse of the underworld(expels all characters except for the target) after whatever action he takes for that turn. I would advise against stunning or silencing it as it may screw up his turn order. This will may cause an unexpected Revolving Strike.
T1: Normal Attack
T2: Revolving Strike
T3: Channels attack
T4: Uses channeled attack(Massive damage and debuff that kills when healed on the target)
T5: Armor of Misfortune(4 stacks of Death buff)/Curse of the underworld
T6: Curse of the underworld again.... Your tank has to survive 3-4 turns with no heals. This is where numbness comes. Numbness and grace of protection stops you being expelled here. Have your healer use it before the first curse of the underworld or Defender. SBL and numbness makes this fight extremely simple assuming Defender doesn't have threat. The Death debuff still stacks through Numbness so still have to watch for that.
Repeats order afterwards I believe. Not really sure I've either stunned or silenced him during fights so everything is random at that point. I've had times where he never used Curse of the underworld and just replaced them revolving strike.
Wave 3: Demon Lord and ofcourse Axe Demon again.
Same fight as nightmare dungeon only difference at 50% he will start to summon the Axe Demon(expelled during fight until summoned) at the start of it's next turn. Still uses it's regular action for the turn.
Try to kill it before it starts to cast it. If you kill it while casting the Axe Demon comes in with 20-30% health. If you don't manage to kill it before it's next turn, full health Axe Demon. It opens up with revolving strike.... Same tactic as previous wave. The Demon Lord can be silenced and stunned. I had better luck with silence. Use that to buy some time when it hit's 50%.
Wave 4: Ifrit
Exact same fight only difference is more damage and debuff on the boss that increases damage taken after 5 attacks. The 6th attack does a lot of damage. Ambush did 120k with Weakness Detection(about 25-30% of it's health).
If you can't kill it before it casts Inflame then defender with Numbness and SBL should be able to tank it. It can be silenced before the shield goes up or after it drops. Stun works too. May resist stun and silence but I've yet to see it resist the first application of silence. Use the new debuff and have your dps kill all the creatures in the dungeon. Should be enough to kill it fast enough.
Wave 5: Underworld Boss
Same boss only difference I noticed were debuffs.
Overcharge debuff now stuns and switches characters after the use of 3 skills. Prevents purify abuse I guess.
Places a Debuff on threat target that heals the boss when it attacks the target.Can be dispelled.
Haven't seen anything else from the boss other than increase in damage.
The Axe Demon is really the only tough part of this Dungeon in my opinion. I guess the 3 crab creatures also due to them forcing you to work with certain setups.
Set up I used was
Arthur-outcry/sbl/TR(Numbness would probably work better for the dungeon if you have grace of protection and will explain later.)
Mystic- Swiftmend/TR/Soaring Energy (Numbness instead of TR may be needed if you don't have Grace of protection.
Assassin- Lacerate/Weakness Detection/Ambush
Paladin friend- Shield attack/Grace of Protection/Bestow
GM grace of protection is a really strong skill even after the nerf. With SBL up from defender the shield will still reflect damage without dropping. This also helps make up for having only 1 dps.
Wave 1: Three Crabs
Didn't notice any difference here. They hit a lot harder so might just be a gear check.
Dual healer: Cleric/Druid can reduce the damage enough for your tank to survive the first round. After that just control hate and the fight should be simple.
Defender: Defender's passive to reduce damage on the fourth hit with Red Armor Essence that decreases damage when health is low should survive first round.
Paladin: Anti-Death and reduced damage afterwards
Reaver: High health? Never tried a Reaver tank for this.
Wave 2: Axe Demon run ender
This wave was the worse. Anytime I see this guy in a dungeon, it's usually a wipe if you don't know every detail.
First off he has a buff that places a debuff(Can be Dispelled) on the attacker that lasts 2 turns. The buff has 4 stacks and goes away after the 4th attack. He will recast the buff on himself every now and then. If you attack again while the buff is up, the debuff kills the attacker. The debuff also decreases magic damage received but everything seemed like physical hits to me. Multi striking skills(Paladins shield attack) triggers this so be careful. Not sure about Multishot skill. Just about all the mechanics are the same afterwards. At 70% he will use curse of the underworld(expels all characters except for the target) after whatever action he takes for that turn. I would advise against stunning or silencing it as it may screw up his turn order. This will may cause an unexpected Revolving Strike.
T1: Normal Attack
T2: Revolving Strike
T3: Channels attack
T4: Uses channeled attack(Massive damage and debuff that kills when healed on the target)
T5: Armor of Misfortune(4 stacks of Death buff)/Curse of the underworld
T6: Curse of the underworld again.... Your tank has to survive 3-4 turns with no heals. This is where numbness comes. Numbness and grace of protection stops you being expelled here. Have your healer use it before the first curse of the underworld or Defender. SBL and numbness makes this fight extremely simple assuming Defender doesn't have threat. The Death debuff still stacks through Numbness so still have to watch for that.
Repeats order afterwards I believe. Not really sure I've either stunned or silenced him during fights so everything is random at that point. I've had times where he never used Curse of the underworld and just replaced them revolving strike.
Wave 3: Demon Lord and ofcourse Axe Demon again.
Same fight as nightmare dungeon only difference at 50% he will start to summon the Axe Demon(expelled during fight until summoned) at the start of it's next turn. Still uses it's regular action for the turn.
Try to kill it before it starts to cast it. If you kill it while casting the Axe Demon comes in with 20-30% health. If you don't manage to kill it before it's next turn, full health Axe Demon. It opens up with revolving strike.... Same tactic as previous wave. The Demon Lord can be silenced and stunned. I had better luck with silence. Use that to buy some time when it hit's 50%.
Wave 4: Ifrit
Exact same fight only difference is more damage and debuff on the boss that increases damage taken after 5 attacks. The 6th attack does a lot of damage. Ambush did 120k with Weakness Detection(about 25-30% of it's health).
If you can't kill it before it casts Inflame then defender with Numbness and SBL should be able to tank it. It can be silenced before the shield goes up or after it drops. Stun works too. May resist stun and silence but I've yet to see it resist the first application of silence. Use the new debuff and have your dps kill all the creatures in the dungeon. Should be enough to kill it fast enough.
Wave 5: Underworld Boss
Same boss only difference I noticed were debuffs.
Overcharge debuff now stuns and switches characters after the use of 3 skills. Prevents purify abuse I guess.
Places a Debuff on threat target that heals the boss when it attacks the target.Can be dispelled.
Haven't seen anything else from the boss other than increase in damage.
The Axe Demon is really the only tough part of this Dungeon in my opinion. I guess the 3 crab creatures also due to them forcing you to work with certain setups.