Post by kcrmsn on Jul 21, 2016 23:11:09 GMT
First Wave: Three Orc Chargers (Low Health probably around 50-80k)
Nothing special on this wave. Have your tank keep hate and try to keep defense up. The orcs will cleanse and heal each other so it's better to pick them off one at a time. You can also try killing them at the same time but I didn't bring a set up that could pull that off. Main thing on this wave is to watch aggro, after one orc dies the other will cast a debuff(no action) on their turn that causes them to target the last attacker.
Strategy:
Focus the orcs one at a time and make sure your tank is always the last attacker. The orcs do considerable damage and after the first 2 turns will more than likely kill off any character that's not the tank(Berserker might survive). Haven't tried stunning them before, I usually just burn them down. I'll try running a few test runs to see what debuffs do work in the dungeon.
Turn 1: Normal attack plus cleanse and heal for other 2 orcs.
Turn 2: First orc will use charge. Stuns target.(1 or 2 turn stun. Not sure which as I use Defender tank.)
Turn 3: Normal attack plus heal.
Turn 4: Not sure what comes after, they should be dead.
Second Wave: Ogre
Same actions as the one from Nightmare Difficulty. Only difference is more damage and immune to all debuffs. Nothing special about this wave. Hold hate while your dps goes all out. Defend when needed.
Turn 1: One- Damages target.
Turn 2: Two- Damages target and next highest threat.
Turn 3: Three- Damages target and next 2 highest threats.
Turn 4: Four- Damages target and next 3 highest threats.
Turn 5: Shout- Reduces party's hp by 30 or 50%. Sorry not sure but it doesn't kill.
Repeats turn order.
Third Wave: Orc Berserker and Storm Mage( Same fight as Nightmare)
Berseker is immune to debuffs. Storm Mage puts does damage to higest threat and random target. Places a dot on both targets. Have your tank hold hate on Berserker while the rest of your team kills off the Storm Mage. Storm Mage needs to die quickly before it starts channeling.
Turn 1: Berserker uses Blood Crave( High Damage Normal Attack and reduces its hp). Storm Mage uses thunder cloud( Damage to threat target and random target. Stack Debuff on the targets.)
Turn 2: Berserker normal attacks. Storm Mage uses thunder cloud.(Increase damage to targets that already have debuff.)
Turn3 Berserker repeats it's order. Storm Mage begins channeling AoE.(Hits every turn for a lot of damage.)
Fourth Wave: Orc Chief and 2 Orc Shamans
Same fight as the Nightmare difficulty but places a debuff on the fight. All skills will reduce you team's MP by 3 when used. Make sure you have enough to heal your tank. Only AoE in this fight is HP reduction for 50% of your current health and stuns threat target. Orc Chief taunts every turn. Killing blow on the Orc Chief grants a buff that stacks every turn to that killed it. The buff increases damage dealt and received every turn. Try not to get this on your tank. Might be a glitch or not but if you manage to kill the Orc Shamans before the Chief with Aoe damage then the buff from killing the Chief will be applied to the entire party. Can keep one shaman alive after killing the Orc Chief to reset your cooldowns. It uses heal so it won't die if you're just auto atta
cking. Can use this to stack the damage buff on your dps for quick kill on Crimson Orc.
Turn 1: Orc Chief Normal Attacks. Orc Shamans normal attack.
Turn 2: Orc Chief uses Shred to Pieces(Triple attack for reduced damage. Places debuff that does heavy damage to your team when the target is healed. First Orc Shaman will use Earth Heal( Cleanses debuffs and heals the chief.) Second Orc Shaman Normal attack.
Turn 3: Orc Chief normal attacks. First Orc Shaman normal attacks. Second Shaman uses Fire Aura(Increases Orc Chiefs attack for 1 turn.
Turn 4: Orc Chief uses Execution( Reduces team's hp by 50% excluding threat target and stuns threat target.) Shamans will repeat the same process but alternate between the earth and fire auras.
Repeat of Turn order after that.
Fifth Wave: Crimson Orc
Crimson Orc was given 2 new skills for Hell Difficulty. Gulp: Stuns threat target until 10% damage is dealt to Crimson Orc. Sheeps to be slaughtered at 50% health: Lower threat target's aggro drastically, possiby to 0. Your tank will lose hate and this skill does not take an action. Be careful when dropping it to 50%. Stacking Debuff on all skills used by the orc to any target. Debuff does continuous damage and increases damage dealt. The buff from last wave will pass onto the Orc if it kills the carrier.
Turn 1: Normal Attack
Turn 2: Cooking Knife throw( Reduces random target's health by 50% followed by an attack for moderate damage. Might crit and kill the character.) Might want to have your team defend if you don't think you'll survive. Well if you need to defend the first Cooking Knife Throw without damage mitigation then you're probably going to wipe once or twice this fight. Will probably need to mitigate damage and defend on your dps with damage buff from the last wave.
Turn 3: Squeal+Normal Attack. Squeal kills anyone below 50% and places debuff on team.
Turn 4: Gulp. No other action. Have your dps standby this turn so they can do the 10% damage before your tanks next turn.
Repeats turn order.
If you do gem revive this fight be careful as his attack order can change. He may end up using Cooking Knife Throw followed by Squeal+ Normal Attack.
Nothing special on this wave. Have your tank keep hate and try to keep defense up. The orcs will cleanse and heal each other so it's better to pick them off one at a time. You can also try killing them at the same time but I didn't bring a set up that could pull that off. Main thing on this wave is to watch aggro, after one orc dies the other will cast a debuff(no action) on their turn that causes them to target the last attacker.
Strategy:
Focus the orcs one at a time and make sure your tank is always the last attacker. The orcs do considerable damage and after the first 2 turns will more than likely kill off any character that's not the tank(Berserker might survive). Haven't tried stunning them before, I usually just burn them down. I'll try running a few test runs to see what debuffs do work in the dungeon.
Turn 1: Normal attack plus cleanse and heal for other 2 orcs.
Turn 2: First orc will use charge. Stuns target.(1 or 2 turn stun. Not sure which as I use Defender tank.)
Turn 3: Normal attack plus heal.
Turn 4: Not sure what comes after, they should be dead.
Second Wave: Ogre
Same actions as the one from Nightmare Difficulty. Only difference is more damage and immune to all debuffs. Nothing special about this wave. Hold hate while your dps goes all out. Defend when needed.
Turn 1: One- Damages target.
Turn 2: Two- Damages target and next highest threat.
Turn 3: Three- Damages target and next 2 highest threats.
Turn 4: Four- Damages target and next 3 highest threats.
Turn 5: Shout- Reduces party's hp by 30 or 50%. Sorry not sure but it doesn't kill.
Repeats turn order.
Third Wave: Orc Berserker and Storm Mage( Same fight as Nightmare)
Berseker is immune to debuffs. Storm Mage puts does damage to higest threat and random target. Places a dot on both targets. Have your tank hold hate on Berserker while the rest of your team kills off the Storm Mage. Storm Mage needs to die quickly before it starts channeling.
Turn 1: Berserker uses Blood Crave( High Damage Normal Attack and reduces its hp). Storm Mage uses thunder cloud( Damage to threat target and random target. Stack Debuff on the targets.)
Turn 2: Berserker normal attacks. Storm Mage uses thunder cloud.(Increase damage to targets that already have debuff.)
Turn3 Berserker repeats it's order. Storm Mage begins channeling AoE.(Hits every turn for a lot of damage.)
Fourth Wave: Orc Chief and 2 Orc Shamans
Same fight as the Nightmare difficulty but places a debuff on the fight. All skills will reduce you team's MP by 3 when used. Make sure you have enough to heal your tank. Only AoE in this fight is HP reduction for 50% of your current health and stuns threat target. Orc Chief taunts every turn. Killing blow on the Orc Chief grants a buff that stacks every turn to that killed it. The buff increases damage dealt and received every turn. Try not to get this on your tank. Might be a glitch or not but if you manage to kill the Orc Shamans before the Chief with Aoe damage then the buff from killing the Chief will be applied to the entire party. Can keep one shaman alive after killing the Orc Chief to reset your cooldowns. It uses heal so it won't die if you're just auto atta
cking. Can use this to stack the damage buff on your dps for quick kill on Crimson Orc.
Turn 1: Orc Chief Normal Attacks. Orc Shamans normal attack.
Turn 2: Orc Chief uses Shred to Pieces(Triple attack for reduced damage. Places debuff that does heavy damage to your team when the target is healed. First Orc Shaman will use Earth Heal( Cleanses debuffs and heals the chief.) Second Orc Shaman Normal attack.
Turn 3: Orc Chief normal attacks. First Orc Shaman normal attacks. Second Shaman uses Fire Aura(Increases Orc Chiefs attack for 1 turn.
Turn 4: Orc Chief uses Execution( Reduces team's hp by 50% excluding threat target and stuns threat target.) Shamans will repeat the same process but alternate between the earth and fire auras.
Repeat of Turn order after that.
Fifth Wave: Crimson Orc
Crimson Orc was given 2 new skills for Hell Difficulty. Gulp: Stuns threat target until 10% damage is dealt to Crimson Orc. Sheeps to be slaughtered at 50% health: Lower threat target's aggro drastically, possiby to 0. Your tank will lose hate and this skill does not take an action. Be careful when dropping it to 50%. Stacking Debuff on all skills used by the orc to any target. Debuff does continuous damage and increases damage dealt. The buff from last wave will pass onto the Orc if it kills the carrier.
Turn 1: Normal Attack
Turn 2: Cooking Knife throw( Reduces random target's health by 50% followed by an attack for moderate damage. Might crit and kill the character.) Might want to have your team defend if you don't think you'll survive. Well if you need to defend the first Cooking Knife Throw without damage mitigation then you're probably going to wipe once or twice this fight. Will probably need to mitigate damage and defend on your dps with damage buff from the last wave.
Turn 3: Squeal+Normal Attack. Squeal kills anyone below 50% and places debuff on team.
Turn 4: Gulp. No other action. Have your dps standby this turn so they can do the 10% damage before your tanks next turn.
Repeats turn order.
If you do gem revive this fight be careful as his attack order can change. He may end up using Cooking Knife Throw followed by Squeal+ Normal Attack.